Zenyuha Studios

We build worldspeople wantto play.

Unreal Engine, multiplayer systems, and production support for teams that need playable milestones — not a black-box vendor track.

Unreal · Multiplayer · Roblox · Co-dev

02 / Selected work

Production you can inspect.

Real titles and client engagements — role, engine, and platforms called out clearly.

All projects

Featured · Original / full production

Infinito Battlegrounds

A mobile multiplayer shooter built for live players and online services.

Unreal Engine · C++ · Replication · Mobile

6 projects in the portfolio

Contributions are stated per title — full production, systems, or client pipeline support.

03 / CASE STUDY

Inside the frame.

Select a hotspot on a real production still — gameplay, environment, networking, and the decisions behind them.

Desert city combat arena in Infinito Battlegrounds

Multiplayer · Mobile · Unreal Engine · C++

Infinito Battlegrounds

Explore hotspots →

The challenge

Ship a competitive mobile multiplayer experience with reliable replication, matchmaking, and backend-driven progression — without collapsing under live traffic.

The approach

Authoritative multiplayer foundations and combat feel first, then EOS and PlayFab for accounts, matchmaking, and live stats — with mobile optimization in parallel.

The build

Gameplay systems, combat logic, player progression, online service integration, and live multiplayer performance passes validated against real concurrency.

The result

  • 150K+ pre-registrations at launch
  • 50K+ downloads within the first two months
  • Live multiplayer infrastructure in production
04 / PRODUCTION MAP

Every discipline connects.

Explore the production network — art, design, engineering, and live ops wired around the game engine. Select a node to see what it owns and what it depends on.

The Zenyuha Studios Production Stack

Production system·17 disciplines·34 connections·06 stages

Explore how the pieces connect →

Core

ZENYUHA

ENGINEERING

UNREAL ENGINE

Every discipline connects.

05 / STUDIO

Ambition in the craft.Clarity in the pipeline.

Zenyuha Studios is an independent game-development studio focused on Unreal, multiplayer, and production support that holds up with real players. We take on original work and client co-dev with the same standard: playable checkpoints, named ownership, and decisions that keep builds moving.

  • What we want to build

    Competitive and social experiences, systems-heavy Unreal titles, and vertical slices that prove a direction before full production.

  • How we collaborate

    Your Git, your reviews, your leads — or a owned vertical with a clear handoff. One production owner on our side either way.

  • What clients can expect

    Scoped reply within one business day, visible milestones, and feedback loops that stay tied to the build — not slide decks.

About the studio
06 / FROM IDEA TO SHIP

A production path you can follow.

Select a stage to see what happens, who is involved, what you get, and what unlocks the next step — client-owned IP, one production owner, playable checkpoints.

01 — Discovery

What happens

We align on the game, constraints, and what “good” looks like before production hardens. NDA first if you need to share a build.

What we deliver

  • Scope outline
  • Risk notes
  • Recommended engagement

Who is involved

  • Production lead
  • Engineering

What the client sees

  • Kickoff clarity
  • Priorities
  • Open questions
07 / CAPABILITIES

Outcomes, not a logo wall.

Select a capability to see the problem it solves and typical deliverables.

  • You need a shippable vertical or full production track, not a pitch deck.

    Full production support for interactive experiences — from core loops to builds that can be reviewed and playtested.

    Deliverables · Playable milestones · Production planning · Owned verticals

    Unreal Engine · Roblox

    Related project
08 / CLIENT PORTAL

Production, without the guesswork.

How clients track progress, reviews, and builds with Zenyuha Studios — demonstration data only. No private project records are shown here.

Demo preview — not live client data

Sample Project

Progress 72%Build v0.8.42 approvals

In production

A clear view of progress, builds, and approvals — so clients always know what is happening.

Milestones

Next · Combat polish

Client portal available for active productions

09 / WHY VECTOR VOID

Direct ownership. Transparent process. Builds that hold up.

10 / PROJECT CONFIGURATOR

Start with a production brief

Six short questions. Review your answers, then continue to contact — we reply within one business day with fit, approach, and next step.

Prefer to contact us directly →

01 / 06

Project type

Next step

Ready to talk about a build?

Tell us the project type, platforms, and stage — or email rohitgopalpatidar@gmail.com. Scoped reply within one business day.