Custom Technology · 2024
Boids AI
Zenyuha Studios systems engineering focused on C++ AI simulation and performance.
Services
- Custom Technology
- Systems Development
- Optimization
Technology
- Unreal Engine
- C++
- AI Systems
- Optimization
Team involvement
Zenyuha Studios systems engineering focused on C++ AI simulation and performance.
The Challenge
Populate an open-world city with hundreds of AI agents that feel alive without destroying frame time.
Objective
Deliver a C++ boid and scheduling system that scales cleanly under production content loads.
Our Approach
We built the simulation in C++ with batching and schedule-driven behavior, profiling against dense city scenarios instead of toy demos.
Development
Full systems development for the client production pipeline — agent simulation, unique schedules, and optimization for high agent counts.
Key features
- C++ boid simulation for open-world cities
- Unique agent schedules and behavior variety
- Optimization for hundreds of concurrent AI
- Production-ready integration path
Problems solved
- AI density without uncontrolled cost spikes
- Schedule-driven variety that stays maintainable
- Systems suitable for ongoing world content
The Result
- 01
Stable simulation under high agent counts
- 02
C++ foundation owned by the production team
- 03
Clear performance budget for city density
Trailer
Gallery





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