All work

Custom Technology · 2024

Boids AI

Zenyuha Studios systems engineering focused on C++ AI simulation and performance.

PC·Unreal Engine · C++ · AI Systems·Client / production systems engagement

Services

  • Custom Technology
  • Systems Development
  • Optimization

Technology

  • Unreal Engine
  • C++
  • AI Systems
  • Optimization

Team involvement

Zenyuha Studios systems engineering focused on C++ AI simulation and performance.

The Challenge

Populate an open-world city with hundreds of AI agents that feel alive without destroying frame time.

Objective

Deliver a C++ boid and scheduling system that scales cleanly under production content loads.

Our Approach

We built the simulation in C++ with batching and schedule-driven behavior, profiling against dense city scenarios instead of toy demos.

Development

Full systems development for the client production pipeline — agent simulation, unique schedules, and optimization for high agent counts.

Key features

  • C++ boid simulation for open-world cities
  • Unique agent schedules and behavior variety
  • Optimization for hundreds of concurrent AI
  • Production-ready integration path

Problems solved

  • AI density without uncontrolled cost spikes
  • Schedule-driven variety that stays maintainable
  • Systems suitable for ongoing world content

The Result

  • 01

    Stable simulation under high agent counts

  • 02

    C++ foundation owned by the production team

  • 03

    Clear performance budget for city density

Trailer

Gallery

Dense agent activity at a downtown intersection
Police, civilian, and robber agents near Don's Donuts
Street-level simulation with agent role legend
Wide town view with concurrent AI schedules
Validation statistics during city-scale AI run

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