All work

Gameplay Programming · 2024

Hangry Petz

Zenyuha Studios gameplay and systems engineering embedded with the client production team.

Mobile·Unreal Engine · Gameplay Systems · AI Behavior·Client / production engagement

Services

  • Gameplay Programming
  • Systems Development
  • Optimization

Technology

  • Unreal Engine
  • Gameplay Systems
  • AI Behavior
  • Mobile Optimization

Team involvement

Zenyuha Studios gameplay and systems engineering embedded with the client production team.

The Challenge

Deliver charming pet and exploration systems on mobile without sacrificing battery life or frame stability on lower-end devices.

Objective

Ship production-ready interaction, progression, and pet behavior systems tuned for casual mobile audiences.

Our Approach

The studio scoped interaction and state systems for clarity, then optimized AI and world interaction for mobile budgets. Progression loops were designed for short, repeatable sessions.

Development

Client production engagement covering open-world interactions, unlock systems, pet behavior logic, gameplay flow, and low-end device optimization.

Key features

  • Open-world interaction systems for mobile
  • Player progression and unlock systems
  • Pet behavior logic and state management
  • Casual gameplay flow design
  • Performance optimization for low-end devices

Problems solved

  • Pet AI that stays readable and cheap to run
  • Progression systems suited to casual mobile play
  • Stable performance on constrained hardware

The Result

  • 01

    Production systems delivered for client integration

  • 02

    Mobile performance targets met for target devices

  • 03

    Clear ownership handoff for ongoing content

Trailer

Gallery

Hangry Petz character roster
Character select and upgrade UI
Hangry Petz key art
Hangry Petz exploration gameplay
Pet interaction systems

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